Articles tagged with: 3D

Templar, an Augmented Reality Game

Written by Luis Cruz on Thursday, 18 August 2011. Posted in Academic Portfolio

Handheld Augmented Reality | CS8803

Templar, an Augmented Reality Game

TEMPLAR is an Augmented Realiy Video Game for the Android Platform. It was developed for the Handheld Augmented Reality class using the Game Engine Unity with C# scripting and the Qualcomm AR SDK as the main tools. The game make used of only one tangible object which is a tracking board, and all the game is projected through that game board.

Robot Arena, an AI Video Game

Written by Luis Cruz on Thursday, 18 August 2011. Posted in Academic Portfolio

Game AI | CS4731

Robot Arena, an AI Video Game

The ultimate goal for Robot Arena is to achieve a fine balance between AI components and equipment power, as well as between the difference equipment components themselves, so as to create a deep strategic game in which it is not immediately obvious what the optimal designs are.

Rigid Body Simulation in C++

Written by Luis Cruz on Sunday, 02 October 2011. Posted in Academic Portfolio

Computer Animation | CS7496

Rigid Body Simulation in C++

This is a basic implementation of a Unconstrained Rigid Body Simulation (implemented in C++). This project is based on the paper "An Introduction to Physically Based Modeling: Rigid Body Simulations I - Unconstrained Rigid Body Dynamics" by David Baraff.

Isosurface Rendering (OpenGL / GLSL)

Written by Luis Cruz on Sunday, 21 August 2011. Posted in Academic Portfolio

Computer Graphics | CS3451

Isosurface Rendering (OpenGL / GLSL)

This is an introductory project to GSLS (GL Shading Language). Isosurfaces are like the contours on a map except for they are 3D surfaces rather than lines. Contours consist of points on the same height in a terrain. Isosurfaces consist of points that have the same density (intensity) in a 3D image. Here, by a 3D image we mean a 3D array of '3D pixels' (called voxels).

HDRI and IBL Rendering

Written by Luis Cruz on Friday, 19 August 2011. Posted in Academic Portfolio

Computational Photography | CS4475

HDRI and IBL Rendering

The main idea was to superimpose CG elements into a real photograph that might be interesting at sight. So I came up with the idea to have some well-known monuments into an Atlanta scenography. By using IBL, I could be able to achieve good rendering quality without spending too much time tweaking lights.

Render Engine review: Maxwell Render

Written by Luis Cruz on Monday, 15 August 2011. Posted in Academic Portfolio

Advanced Image Synthesis | CS 7490

Render Engine review: Maxwell Render

This project for the Advanced Image Synthesis was the analysis and review of a Render Engine. I chose Maxwell Render because its realism. Maxwell render is a rendering engine based on the mathematical equations of light transport, meaning that lights, cameras, materials and emitters are derived from physically accurate models.