Articles tagged with: rendering

Isosurface Rendering (OpenGL / GLSL)

Written by Luis Cruz on Sunday, 21 August 2011. Posted in Academic Portfolio

Computer Graphics | CS3451

Isosurface Rendering (OpenGL / GLSL)

This is an introductory project to GSLS (GL Shading Language). Isosurfaces are like the contours on a map except for they are 3D surfaces rather than lines. Contours consist of points on the same height in a terrain. Isosurfaces consist of points that have the same density (intensity) in a 3D image. Here, by a 3D image we mean a 3D array of '3D pixels' (called voxels).

Ray Tracing in C++

Written by Luis Cruz on Sunday, 21 August 2011. Posted in Academic Portfolio

Computer Graphics | CS3451

Ray Tracing in C++

This is a simple implementation of a Ray Tracing algorithm in C++. It only renders geometric figues suchas triangles, spheres and cubes with a single white light source point and shadows. The program has as an input a text file with a descriptio of the scene.

OpenGL Viewer

Written by Luis Cruz on Sunday, 21 August 2011. Posted in Academic Portfolio

Computer Graphics | CS3451

OpenGL Viewer

This is an introductory project on OpenGL and familiarize with  its pipeline concepts. The main function in this project is to read a text file containing triangle information of a 3D model, and display it with a virtual trackball interface. It also features Gouraud shading and line/pint/face rendering.

HDRI and IBL Rendering

Written by Luis Cruz on Friday, 19 August 2011. Posted in Academic Portfolio

Computational Photography | CS4475

HDRI and IBL Rendering

The main idea was to superimpose CG elements into a real photograph that might be interesting at sight. So I came up with the idea to have some well-known monuments into an Atlanta scenography. By using IBL, I could be able to achieve good rendering quality without spending too much time tweaking lights.

Render Engine review: Maxwell Render

Written by Luis Cruz on Monday, 15 August 2011. Posted in Academic Portfolio

Advanced Image Synthesis | CS 7490

Render Engine review: Maxwell Render

This project for the Advanced Image Synthesis was the analysis and review of a Render Engine. I chose Maxwell Render because its realism. Maxwell render is a rendering engine based on the mathematical equations of light transport, meaning that lights, cameras, materials and emitters are derived from physically accurate models.