Articles tagged with: video game

Templar, an Augmented Reality Game

Written by Luis Cruz on Thursday, 18 August 2011. Posted in Academic Portfolio

Handheld Augmented Reality | CS8803

Templar, an Augmented Reality Game

TEMPLAR is an Augmented Realiy Video Game for the Android Platform. It was developed for the Handheld Augmented Reality class using the Game Engine Unity with C# scripting and the Qualcomm AR SDK as the main tools. The game make used of only one tangible object which is a tracking board, and all the game is projected through that game board.

Robot Arena, an AI Video Game

Written by Luis Cruz on Thursday, 18 August 2011. Posted in Academic Portfolio

Game AI | CS4731

Robot Arena, an AI Video Game

The ultimate goal for Robot Arena is to achieve a fine balance between AI components and equipment power, as well as between the difference equipment components themselves, so as to create a deep strategic game in which it is not immediately obvious what the optimal designs are.

PacMan, using Artificial Intelligence

Written by Luis Cruz on Thursday, 18 August 2011. Posted in Academic Portfolio

Game AI | CS4731

PacMan, using Artificial Intelligence

The main objective was the implementation of an AI agent for Ms. Pac-Man and the Ghosts, that can behave in an acceptable manner; that is that these agents can make some logical decisions when playing.The AI was implemented in Java, and use the A* algorithm as the main AI component.

MarioBros, using Machine Learning

Written by Luis Cruz on Thursday, 18 August 2011. Posted in Academic Portfolio

Game AI | CS4731

MarioBros, using Machine Learning

The objective was to implement the Learning Track for Mario bros, that is, to implement a Machine Learning technique for Mario Bros. For this project I chose Decision Tree Learning (ID3). A Decision Tree is a series of decisions that generate an action based on a set of observations.